The Sega Master System (S.M.S.) was released in 1986 just after Nintendo released the N.E.S. and it’s hardware was actually superior to that of the N.E.S. What kept Sega from overtaking them was Nintendo’s aggressive 3rd party contracting and their headstart they had into the 8-Bit generation. Gamers don’t buy newer technology unless it is …
The TurboGrafx-16 was release in 1989 about 6 months before the Sega Genesis and was a good upgrade to the aging Nintendo. They marketed it as a 16-Bit system but only the graphics chip was 16-Bit, the CPU was an 8-Bit chip so that was misleading. Unfortunately it couldn’t hold it’s own to against real 16-Bit system but blew away the current 8-Bit systems, especially in the sound department.
The NEC TurboGrafx-16 was also the first system to release a CD-ROM drive. The add-on was pretty ugly but NEC did release a TurboGrafx-16 and CD-ROM combination named the TurboDuo and it was a slick looking system.
What this system did best was the shooters. It had some of the absolute best. It also had a good amount of action and adventure games but had some of the absolute worst sports games out there except for Davis Cup Tennis.
Overall I really like this system. It had great games, smart looking hardware (TurboDuo) and a really fun RPG named Cosmic Fantasy 2. This is a must have for you collection.
The Neo Geo AES was released in 1990 and was much more powerful than it’s competitors the Sega Genesis and Super Nintendo. At the time of it’s launch it was marketed as “The First 24-Bit System” but in reality it was just a 16-Bit system (it has a 16-Bit Motorola 68000 chip and an 8-Bit …
Coleco (COnneticut LEather COmpany) released the ColecoVision in 1982 and had their sights set on taking some of the video game pie that was currently owned by the Atari 2600. Their technology was heads and tails above the Atari and Intellivision in terms of graphics and sound and they had Donkey Kong as a pack-in. They sold out their entire production run of one million units very quickly.
Coleco also manufactured an Atari 2600 adapter that let you play Atari games on the ColecoVision. Atari sued Coleco over the adapter, but Coleco prevailed in court and later even sold it’s own standalone Atari 2600 clone, the Gemini.
What the ColecoVision was known for was it’s almost perfect arcade ports and quickly become an arcade gamer’s dream. In 1984 Coleco stopped videogame production and had sold more than six million ColecoVisions in just three years. If the Video Game Crash of 1984 hadn’t took place some experts in the field felt that the ColecoVision would have remained the system to own throughout the 80’s. Now it is a collectors prize possession.
The Atari Jaguar was released in 1993 and was proclaimed the “First 64-Bit System.” Interesting enough this system started out as a 32-Bit system code named “Panther” but that was scrapped as Atari wanted to leap-frog the competition. Unfortunately this caused some problems for Atari as information leaked out that the system actually had two …
Released in 1980 when the Atari 2600 was king, the Intellivision (Intelligent Television) became their first real competitor. It’s specs were heads and tails above the 2600 and with an adapter you were actually able to play your Atari collection on the Intellivision.
When 1982 rolled around we saw many changes in both the video game industry and the Intellivision product line itself. Mattel released a voice-synthesis module called “Intellivoice” which made sound and speech and integral part of gameplay, through the use of special voice- enhanced cartridges.
The second big thing that ’82 brought was a redesigned Intellivision cleverly named the Intellivision 2. It was the same system but was smaller and lighter than the original and had a more sophisticated look.
In 1983 Mattel announced plans for the Intellivision 3 and actually showed a prototype off at C.E.S. but it was killed off before it ever arrived.