A Classic Bitcoin Game

Satoshi Dice operates on an old Nokia cellphone which was deserted in the Tokyo metro. This mobile phone spontaneously started to run an artificial intelligence that feeds from the ghost of Satoshi Nakamoto, a sweet girl which is furthermore Bitcoin’s creator. All joking aside, this Bitcoin casino is widely seen as a timeless within the Bitcoin online community. It had been originally designed by the BitcoinTalk community forum user FireDuck in 2012 and then made popular because of the well-known Bitcoin evangelist Erik Voorhees.

Deposits are credited only after a single confirmation and withdrawals are instantaneous with a 0.0001 fee. This may have to be higher since it often is too little for cashouts to get confirmed in the first block after the cashout is made.

The wagering experience is sort of self-explanatory. Gamers pick the probabilities, choose the amount to bet and place the bet. The software is built clearly and is also user-friendly.


Sadly, Satoshi Dice do not let players connecting from the United States. For anyone who is from there, you’re blocked from utilizing the website and therefore would have to link up through an off shore Virtual private network or proxy. But wagering on the block chain game probably will always be accessible to everyone since it is practically impossible to identify from where a Bitcoin transaction is made.

Satoshi Dice should also employ a wagering bot like Prime Dice and other sites do.


Satoshi Dice offer provably fair gambling. A secret string is delivered to the client in a hashed form prior to every bet and they are uncovered instantly subsequently in order for the fairity of the bet may be verified. Players provides a “client roll” prior to each wager, which makes it nearly impossible for the house to cheat.

Top 10 hardest SNES games worth playing

The other day I stumbled upon a video detailing the 10 hardest SNES games worth playing. Great nostalgia ensued as I watched. I do not necessarily agree with all the games but the video is well worth watching:

I have already dusted off my SNES and started playing again. May the good times roll!

Kid Icarus - Nintendo (1991)

What’s this? Two Kid Icarus reviews in one week? Yep. After reviewing the classic N.E.S. version I had to go check out it’s sequel on the Gameboy. I just can’t get enough of my favorite little cherub. Does Pit’s portable adventure stand up to his debut on the 8-bit Nintendo? Lets find out.

The official title is Kid Icarus: Of Myths and Monsters and tells the story of Pit who is off on mission of training. To keep the Three Sacred Treasues safe in case Angel Land was attacked while Pit was away, Palutena sealed them and sent one to each of the Fortress Guardians. She knew that once anyone got their hands on the Three Sacred Treasues, they would not give them up without a fight. After Pit’s mission of training was complete, and he had gained the ability to use the Three Sacred Treasures, the job to defend Angel Land from the Orcos would be his.

Even though this came at on the original black and white Gameboy the graphics are great, near N.E.S. quality. Except for the plain backgrounds the game is well drawn. Pit is crisp and clear as are the enemies and the platforms he must use as he makes his way to the top of each level.

The controls mimic his original adventure perfectly; you move around with the control pad, press the A button to jump, the B button to shoot enemies and rapidly pressing the A button allows Pit to hover. If it ain’t broke, don’t fix it.

The music, again, mimics the originals very well despite being on the Gameboy. The tunes are quite catchy and really bring the game to completion. The sound effects on the other hand are not handled as well thanks to the Gameboy’s hardware. After several hours of play you will start to cringe everytime Pit dies.

I’m sorry, but I really just loved the music in this game. Despite the poor quality from the gameboy, the music is very catchy and fits the game perfectly. It sounds similar to the music from the original Kid Icarus (which also had excellent music incidentally), so if you liked that music, you’ll like the music in this game.

Ok lets cover some of the improvements. If you read my review for the original you might remember one of my main issues with it, the dying if you miss a platform and fall below the screen. Thankfully the sequel takes it’s que from Metroid and now allows the game to scroll down when you fall below the screen. Yes! Also the passwords have been eradicated in favor of a battery save! These are two very welcome changes!

My biggest complaint with this game is that there really isn’t any replay value. Unlike the original, which allowed you to play the game through again with new powers once it was completed, this game offers little after completion. After completing it you have very little incentive to play it through again.

My minor gripes aside this is a really great game for the Gameboy. Although I would like to see a GameCube or GBA update soon I did have a lot of fun with this older sequel and I am sure you will too!

Reviewed by GameGuru

Cheats & Strategy

Change Market Prices:
Enter the Black Market, where everything is very expensive. Press Down repeatedly, Left, B, A. The prices may change lower or higher.

Key of Pautena:
At the end of all the levels, use the hammer on the walls until you find the Key of Pautena. All the doors that you entered will be open again.

River City Ransom - Technos (1989)

The first time I ever read about River City Ransom was in an old issue of Nintendo Power. It looked terrific. It had great graphics, a neat story, and a fighting system that resembled a juiced-up Double Dragon. In fact, it was developed by Technos Japan, the team that produced the Double Dragon games. However, that wasn’t what really pulled me in… it had stores.

The story is simple, although a bit more complex than, say, Super Dodge Ball. Actually, it goes like this: Alex and Ryan are two cool young fighters who go to Cross Town High. “SLICK” kidnaps Ryan’s girlfriend Cyndi and is holding her hostage at River City High on the other side of town. SLICK leaves his henchmen all over town to stop you from getting her back. Perhaps this letter from the in-game intro will help you feel the depth of SLICK’s evil:

“I hold your city captive &
RYAN’s girlfriend hostage.
With my gangs of students &
evil bosses, nobody can stop
me now. Meet my demands - or
else!… P.S. Alex & Ryan if
you interfere, you’ll be in
for the fight of your lives!

Next we’ll talk about graphics. River City Ransom (RCR) has graphics that look exactly the same as other Technos classics, such as Super Dodge Ball, Nintendo World Cup, and Crash ‘n’ the Boys Street Challenge. Large heads, squat arms and legs, and big hair. The colors are perfectly used, and the backgrounds are also well done. When hit with a trash can, a gang member will crouch and his mouth will hang open. It’s great. The stores look great, too.

The sound is good. The music is always just right for the particular situation. There is only one real boss theme, but it sets the mood terrificly. Also, there are different little songs for all the stores you go into.

The gameplay of RCR is what makes it one of my favorite games of all time. You start out with the ability to punch, kick, and jump. You can pick up many items, including trashcans, tires, and lead pipes. It’s just so fun to beat someone three times with a trashcan, and throw it at him for the kill. And what best is that there is no cheap “Final Fight”-esque breaking of weapons. You can carry that trashcan over your head for the entire game if it suits you. Another great factor is money. When you kill an enemy in RCR, it will shout a death cry (such as “BARF!!!”, or “MOMMY!”) and his body will flash and turn into a bouncing coin. Your money is measured in dollars and cents, and
you can spend it at one of many malls throughout your open-ended journey. You can buy sushi, baked goods, toys, boots, medicine, and much more. In fact, technique books, which are generally a more expensive item, allow you to do more than just regular kicking, punching, and throwing. Finally, the two player mode is great fun, too. (Try throwing your teammate at the enemy! HA!)

I didn’t buy the game until I saw it years after I saw it in Nintendo Power, and it is a pretty hard game to find today. Overall, River City Ransom is my second favorite game of all time. What other game can you see a video game character’s butt while he takes a shower? It’s just as good as it gets.

Reviewed by SteamBeaver

Cheats & Strategy

Rename Alex and Ryan:
Press A + B + Select at the one/two player selection screen to rename Alex and Ryan to the name of your choice.

Merlin’s Mystery Shop:
Stand under the fourth light from the left side in the Armstrong Thru-Way Tunnel. Press UP to find Merlin’s Mystery Shop, which sells several powerful but expensive items.

Bubble Bobble - Taito (1988)

I figured that since I listed Bubble Bobble as my favorite game of all time, it deserved a review on this site. This is the kind of game that everyone loves, and pretty much everyone has played. People have noted that the version of Bubble Bobble that is most like the arcade version is the Master System version. However, most of us, including me, didn’t have the Master System, and most people remember this game on the NES. When I make mention of the game, people will usually jokingly start to whistle the song from the game. If you’ve played it, you know what I’m talking about. And if you’ve played Bubble Bobble, you’ve probably played it a great deal.

From the story in the manual: “In a strange and magical forest full of danger and delight, where everything is good to eat and jolly round dinosaurs bounce and play in peace, lived two such creatures named Bub and Bob.” I believe that this magical forest was called Bubble Land. Two of Bub and Bob’s friends are kidnapped, and they must travel through the forest (which is, strangely, a vertical forest of rooms of multi-colored blocks) and use their bubble-blowing abilities to save them. Yeah, the story is weak. The intro to the game doesn’t make up for the weakness of the manual, either: “Now it is the beginning of a fantastic story! Let us make a journey to the cave of monsters! Good luck!” In fact, all the game does is disagree with the supposed setting of the game. However, I’m sure no one played Bubble Bobble for the story. I certainly didn’t.

The biggest asset of Bubble Bobble is the gameplay. The action takes place on one screen and you control a dinosaur who shoots bubbles from his mouth. The enemies are always visible right from the start, and your goal is to capture your foes inside the bubbles, which you then pop, killing the enemies. It sounds good because it is good. To top that, the enemies will then turn into food. There are a whole slew of bonus items that you can pick up, including shoes that make you run fast, candy that makes your bubbles better, magic books that destroy everything on the screen, and potions that throw you into a cookie-collecting bonus round. After finishing a round of enemies, a bubble surrounds you and takes you down to the next screen. This goes on for many levels, totaling in at 226 if you play both worlds. This is gameplay that a little kid could really love, as well as an adult. Playing two players makes the game even more fun because you are always chasing after the food and bonus items. This is probably one of the best two-player games available on the Nintendo Entertainment System.

The graphics of Bubble Bobble are remarkably good when you consider how early it was released on the NES. It had a black background, so there was no need for a black border around your character at all times. Because of this, the characters are small and detailed, as opposed the the blocky, strange characters of Bubble Bobble 2. The rewards you get for beating enemies are an array of fruit, vegetables, and other food items, all of which are nicely detailed. Also, I always liked the face that the characters made whenever they stepped into the fire.

The sound of Bubble Bobble is definitely an issue. There are those that would say that the music in the game would justify turning the volume down entirely, but these are most likely our parents who had to listen to the same twenty-five seconds of music, over and over. Frankly, I love the song. It’s going on in my head right now, and it probably won’t stop until I go to bed. But yeah, there’s only one song. And it never stops, it just loops, and it is wonderful. The sound effects are adequate as well. I particularly recall the sound of the water bubble sliding you down the screen, or the sound of the lightning bubble cracking a bolt through the enemies.

When it comes to replay value, this game has got everything going for it. The two player mode is very addictive, and there always seem to be more of those magically appearing bonus items to grab. (Remember the first time you got the book?!) In fact, the two player mode is especially great because you must beat the final boss using two players in order to get the real ending.

Although I have gotten rid of some of my older systems in an attempt to clear out space in my closet, I don’t think I’ll ever get rid of my top-loading Nintendo Entertainment System. I’ve kept the twenty or so games that I’d feel wrong in selling, and the one that sticks out of the top of the system most of the time is this game, my favorite game of all time. I really recommend that you get out your old system, hook it up in your living room, find a copy of this game, grab a friend, and enjoy.

Reviewed by SteamBeaver

Cheats & Strategy

Level Select:
Enter DDFFI as a password, and select the one player continue round option. Press A or B to select a new starting level from 1 to 112.

99 Lives:
Enter BACCF as a password.

Expert Mode:
Enter BBDAD as a password. A sound will confirm correct code entry. The monsters in each level will change and make the game slightly more difficult.

Super Bubble Bobble Graphics:
Enter HCICD as a password.

Realm - Titus (1996)

Realm was an early forgotten run and gun game for the Super Nintendo blown away by games like Contra III, Super Smash TV, and Super Turrican. The makers of Realm tried their hardest, but in the end there were many major flaws in the game play. This game has great reasons for bad reviews and I am giving it a bad one too.

You play as this blonde haired kid that looks like the average teenage boy hero that was in other titles. He wears a metal suit that protects absolutely nothing, runs funny, and is equipped with lots of weapons that most seem basically useless and don’t do what they are supposed to do.

There aren’t as many weapons in this game as in other run and gun games, but that is okay because run and gun games usually have too many weapons anyway. Most weapons are found in trees and to get them you by touching them. You can have up to two weapons at a time and can switch them at any time. Every time you get a weapon, it will replace the weapon you aren’t using.

Your health is a simple system. You start out with three full shields and every time you get hit, you will loose half of a shield every time you get hit. To regain and gain more shields, you need to get them out of crystals out of the trees. If you find one of these crystals sitting in a tree, you can shoot them. A few blue balls will come out that will restore your shields, and a shield will also come out but is only useful if your current health is already full. If you get one of these when your health is full you will get a full new shield.

The graphics are probably the best part of this game. They are only average for the Super Nintendo though. The character is alright and so is everything else in the game. The walking and running of characters is pretty good, and there are lots of things in the background moving around that make the game a lot better. A bad thing about the graphics is when you run out of health, you start to catch on fire for some reason. Sounds like something straight out of The Simpsons. Not too bad for an old game.

Meh. The sound isn’t that great. The background music is quite plain, and the sound effects aren’t that great either. The guns firing don’t sound that good and they are the highlights.

Game Play
The controls are fairly good except for that when you duck it is basically useless because you don’t duck that much. Most of the guns in your arsenal don’t work very well and only make the game a lot harder. There isn’t much replay value in this game either. The game gets very aggravating soon after you start playing because of the bad weapons and controls.

I think that this could have been a great game, but the makers just didn’t spend the time on it to get the major flaws out of the game play, graphics, and sound.

Reviewed by eolsen

Cheats & Strategy

Cheat Mode:
Hold UP + X + B + R + START at the title screen until the screen fades. You now have unlimited energy. Press START + SELECT during the game to jump to the next level.